Raporty naukowe i dane badawcze (WNS)

Permanent URI for this collection

Browse

Recent Submissions

Now showing 1 - 5 of 54
  • Item
    The difference between gaming disorder and alcohol use disorder in early maladaptive schemas
    (2025) Cudo, Andrzej; Mącik, Dorota
    Background. The study investigated the relationship between Early Maladaptive Schemas (EMS), Gaming Disorder (GD), and Alcohol Use Disorder (AUD). Previous studies did not address the possible relationship between AUD and GD, which could lead to an incomplete understanding of the relationship between ESM and these disorders. The current study addressed this research gap by testing the relationship between AUD, GD and ESM. Methods. The study included 1,054 participants (565 females, M = 22.96 years, SD = 2.52) who reported playing video games and consuming alcohol within the past 12 months. Participants completed the Young Schema Questionnaire (YSQ-S3), Gaming Disorder Test (GDT), and Problem Drinking Scale (PDS). Seemingly Unrelated Regression (SUR) analysis was used to model the relationships between EMS, GD, and AUD while controlling for gender, age, gaming hours, and alcohol consumption frequency. Results. AUD was positively associated with dependence/incompetence, vulnerability to harm or illness, self-punitiveness, and entitlement/grandiosity schemas and negatively related to social isolation/alienation and insufficient self-control/self-discipline schemas. GD was positively related to enmeshment and subjugation schemas and negatively associated with unrelenting standards and pessimism/negativism schemas. Significant differences were found between GD and AUD in their associations with specific EMS, suggesting distinct psychological pathways. Conclusions. The findings highlighted the differential roles of EMSs in AUD and GD. The results suggest that EMS contribute uniquely to addictive behaviours and underscore the importance of considering schema-based interventions. Future research should further explore the mediating role of parenting styles in the development of AUD and GD.
  • Item
    Correlates of preference for harmonic schema-based vs. reference-free musical improvisation in professional musicians and music therapy clients
    (2025) Masiak, Elżbieta
    The purpose of the study was to analyze preferences for different types of musical improvisation: improvisation based on a pre-composed schema or structure (i.e., harmonic progressions, melodic/rhythmic motifs, or other non-musical patterns) and free improvisation (defined as spontaneous playing without any prior assumptions or patterns to lean on). Additionally, the study examined the sociocultural, motivational, and meaning-related correlates of these preferences, as well as their connection to individual identity and self-perception among contemporary improvising musicians from diverse international socioprofessional backgrounds. The study was conducted through an online survey consisting of both closed and open-ended questions. It included 38 improvising musicians from 11 nationalities. The findings suggest that most participants value both types of improvisation equally or display a degree of ambivalence, while a distinct preference for either schema-based or free improvisation is less common. Notably, those with strong preferences for one approach over the other differ in their conceptualization and interpretation of improvisation.
  • Item
    Profiles of Relationships With Symbols of the Cross and the Bible. Comparative Study with the Semantic Differential and Principal Component Analysis
    (2024) Tatala, Małgorzata; Wojtasiński, Marcin
    The aim of the study was to explore the relationship between individuals and religious symbols, focusing in particular on the symbols of the Christian cross and the Bible. The study was conducted with Catholic young people (N = 239) aged between 12 and 24. The research was conducted in 2023 and 2024. To determine the meaning attributed to religious symbols, the standard version of the semantic differential method by Osgood (1964) was used. The selection of participants for the study was a targeted selection. The paper and pencil method was used in the study. Respondents marked their answers on a response sheet. The method enables precise and objective measurement of emotions, attitudes and perceptions associated with symbol.
  • Item
    The study of types of family ethos in Poland - 2023 results
    (2023-12) Szczygielski, Dominik
    Dane zebrane w ramach projektu "Etos małżeńsko-rodzinny i orientacje moralne we współczesnym społeczeństwie polskim – perspektywa porównawcza ze stanem badań z roku 2017". Zbiór danych powstał w wyniku przeprowadzenia socjologicznych badań ilościowych wśród dorosłych uczestników panelu internautów, żyjących w związkach małżeńskich lub nieformalnych. W celu zgromadzenia danych wykorzystano technikę ankiety internetowej CAWI. Dane zebrano w grudniu 2023 roku. Operatem losowania była baza panelistów (tzw. panelu internautów) pracowni badawczej Panel Ariadna wskazanej w wyniku postępowania konkursowego. Plik zawiera zakodowane wypowiedzi 1082 respondentów. Próba jest reprezentatywna ze względu na płeć, wiek oraz region. Poszczególne wskaźniki dotyczą takich zagadnień jak: orientacje moralne (prospołeczna, godnościowa, wzajemnościowa, egoistyczna), zachowania konsumenckie, etos małżeńsko-rodzinny (wartości samorealizacji oraz akceptacji i obowiązku).
  • Item
    Association between gaming disorder, action videogames, working memory capacity and cognitive control
    (2024) Cudo, Andrzej; Kopiś-Posiej, Natalia
    Dane pochodzą z próby obejmującej 527 dorosłych graczy w gry elektroniczne narodowości polskiej, uzyskane podczas badania w warunkach laboratoryjnych. Dobór osób do badań był doborem celowym. Wykorzystano następujące narzędzia badawcze: ankieta oraz kwestionariusze: Krótka Skala Zaburzenia Korzystania z Gier oraz Kwestionariusz Korzystania z Gier. Ponadto przeprowadzono procedury eksperymentalne w paradygmacie Testu Ciągłego Wykonania (AX-CPT) oraz oceniające sprawność pamięci roboczej. Badania prowadzono w latach 2020 i 2021 w ramach projektu naukowego "Wpływ problematycznego korzystania z gier komputerowych, grania w komputerowe gry akcji i kontekstu związanego z grą na kontrole poznawczą" finansowanego przez Narodowe Centrum Nauki. Objaśnienie zmiennych: zobacz plik ReadMe.txt The data came from a sample of 527 adult gamers of Polish nationality, obtained during a study in a laboratory setting. The selection of participants for the study was a targeted selection. The following research tools were used: a survey and questionnaires: Internet Gaming Disorder Scale Short-Form and Video Game Questionnaire. In addition, experimental procedures were carried out in the paradigm of the Continuous Performance Test (AX-CPT) and assessing working memory capacity. The research was conducted in 2020 and 2021 within the framework of the scientific project "The impact of problematic gaming, action computer games and game context on cognitive control." funded by the National Science Center. Explanation of variables: see ReadMe.txt file