Raporty naukowe i dane badawcze (WNS)
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Browsing Raporty naukowe i dane badawcze (WNS) by Author "Cudo, Andrzej"
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- ItemAssociation between gaming disorder, action videogames, working memory capacity and cognitive control(2024) Cudo, Andrzej; Kopiś-Posiej, NataliaDane pochodzą z próby obejmującej 527 dorosłych graczy w gry elektroniczne narodowości polskiej, uzyskane podczas badania w warunkach laboratoryjnych. Dobór osób do badań był doborem celowym. Wykorzystano następujące narzędzia badawcze: ankieta oraz kwestionariusze: Krótka Skala Zaburzenia Korzystania z Gier oraz Kwestionariusz Korzystania z Gier. Ponadto przeprowadzono procedury eksperymentalne w paradygmacie Testu Ciągłego Wykonania (AX-CPT) oraz oceniające sprawność pamięci roboczej. Badania prowadzono w latach 2020 i 2021 w ramach projektu naukowego "Wpływ problematycznego korzystania z gier komputerowych, grania w komputerowe gry akcji i kontekstu związanego z grą na kontrole poznawczą" finansowanego przez Narodowe Centrum Nauki. Objaśnienie zmiennych: zobacz plik ReadMe.txt The data came from a sample of 527 adult gamers of Polish nationality, obtained during a study in a laboratory setting. The selection of participants for the study was a targeted selection. The following research tools were used: a survey and questionnaires: Internet Gaming Disorder Scale Short-Form and Video Game Questionnaire. In addition, experimental procedures were carried out in the paradigm of the Continuous Performance Test (AX-CPT) and assessing working memory capacity. The research was conducted in 2020 and 2021 within the framework of the scientific project "The impact of problematic gaming, action computer games and game context on cognitive control." funded by the National Science Center. Explanation of variables: see ReadMe.txt file
- ItemData: Relationship between problematic Facebook use, problematic video gaming, life satisfaction and dimensions of impulsivity trait among male and female gamers(2020-04-09) Cudo, Andrzej; Wojatasiński, Marcin; Griffiths, Mark; Tużnik, Przemysław; Zabielska-Mendyk, Emilia
- ItemHelping by Clicking Motives Scale Study1(2025) Błachnio, Agata; Przepiórka, Aneta; Kot, Paweł; Cudo, Andrzej; Sobol, MałgorzataA number of aid campaigns can be found on the Internet that often involve only clicking on a “like” icon or button. Helping by clicking can be called a kind of passive helping, defined as helping without making much effort. What seems important in this phenomenon is the motivation behind such help. The main aim of the study was to develop a measure of motivations to engage in helping on the Internet. It included Sample 1 with N = 349 subjects. A list of 38 statements was compiled for further analysis. The latent structure of construct measured by the HCMS was examined separately for the two samples, using exploratory factor analysis (EFA) and confirmatory factor analysis (CFA), revealing two factors: intrinsic and extrinsic motivation. The authors drew on two theories: the motivation to help theory and the cognitive evaluation theory. The validation study yielded a 14-item version of a method that, to the authors’ knowledge, is the world’s first research measure of motives for helping by clicking.
- ItemPolish adaptation of the Flow Short Scale for board game players: a model based on the 3-faced construct validation method(2023-03-01) Wojtasiński, Marcin; Tużnik, Przemysław; Cudo, AndrzejParticipants were randomly divided into three subsamples (N1 = 115; N2 = 213; N3 = 200). Exploratory analyses were conducted on the first subsample (file: FSS_subsample_1) to examine the quality of test items. Then, in the second subsample (file: FSS_subsample_2), a total of 36 models were verified for the goodness-of-fit criteria. The CFA model with two factors, fluency and absorption - but without test items 1 and 5 - has been found to have an optimal goodness-of-fit in the third subsample (file: FSS_subsample_3). The gender measurement invariance was then cross-validated on the entire sample, indicating homogeneity of the FSS at the strict invariance level. The convergent validity of both FSS subscales with the Immersion Questionnaire, tested on the entire sample, was also confirmed.
- ItemThe development of the Helping by Clicking Types Questionnaire (HCTQ) – study 1.(2024) Błachnio, Agata; Przepiórka, Aneta; Kot, Paweł; Cudo, Andrzej; Sobol, MałgorzataThe main aim of the data is to present a new measure: the Helping by Clicking Types Questionnaire (HCTQ), assessing the patterns of helping by clicking. The study included data from sample of n = 349 participants took part in the study. The study 1 was conducted to determine the psychometric properties of the questionnaire. All factors of the HCTQ have good Cronbach’s alpha reliability coefficients. The Helping by Clicking Types Questionnaire consists of 19 items making up three subscales: People, Environment, and Animals.
- ItemThe development of the Helping by Clicking Types Questionnaire (HCTQ) – study 2(2025) Błachnio, Agata; Przepiórka, Aneta; Kot, Paweł; Cudo, Andrzej; Sobol, MałgorzataThe study 2 was conducted to verify the previous results and to test the usefulness of the questionnaire in distinguishing individuals with different patterns of helping by clicking. The study included sample of n = 1,006 participants took part in the study. The Helping by Clicking Types Questionnaire was used in the study.
- ItemThe development of the Helping by Clicking Types Questionnaire (HCTQ) – study 2.(2024) Błachnio, Agata; Przepiórka, Aneta; Kot, Paweł; Cudo, Andrzej; Sobol, MałgorzataThe study 2 was conducted to verify the previous results and to test the usefulness of the questionnaire in distinguishing individuals with different patterns of helping by clicking. The study included sample of n = 1,006 participants took part in the study. The Helping by Clicking Types Questionnaire was used in the study.
- ItemThe difference between gaming disorder and alcohol use disorder in early maladaptive schemas(2025) Cudo, Andrzej; Mącik, DorotaBackground. The study investigated the relationship between Early Maladaptive Schemas (EMS), Gaming Disorder (GD), and Alcohol Use Disorder (AUD). Previous studies did not address the possible relationship between AUD and GD, which could lead to an incomplete understanding of the relationship between ESM and these disorders. The current study addressed this research gap by testing the relationship between AUD, GD and ESM. Methods. The study included 1,054 participants (565 females, M = 22.96 years, SD = 2.52) who reported playing video games and consuming alcohol within the past 12 months. Participants completed the Young Schema Questionnaire (YSQ-S3), Gaming Disorder Test (GDT), and Problem Drinking Scale (PDS). Seemingly Unrelated Regression (SUR) analysis was used to model the relationships between EMS, GD, and AUD while controlling for gender, age, gaming hours, and alcohol consumption frequency. Results. AUD was positively associated with dependence/incompetence, vulnerability to harm or illness, self-punitiveness, and entitlement/grandiosity schemas and negatively related to social isolation/alienation and insufficient self-control/self-discipline schemas. GD was positively related to enmeshment and subjugation schemas and negatively associated with unrelenting standards and pessimism/negativism schemas. Significant differences were found between GD and AUD in their associations with specific EMS, suggesting distinct psychological pathways. Conclusions. The findings highlighted the differential roles of EMSs in AUD and GD. The results suggest that EMS contribute uniquely to addictive behaviours and underscore the importance of considering schema-based interventions. Future research should further explore the mediating role of parenting styles in the development of AUD and GD.