Raporty naukowe i dane badawcze (WNS)
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Browsing Raporty naukowe i dane badawcze (WNS) by Author "Cudo, Andrzej"
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- ItemAssociation between gaming disorder, action videogames, working memory capacity and cognitive control(2024) Cudo, Andrzej; Kopiś-Posiej, NataliaDane pochodzą z próby obejmującej 527 dorosłych graczy w gry elektroniczne narodowości polskiej, uzyskane podczas badania w warunkach laboratoryjnych. Dobór osób do badań był doborem celowym. Wykorzystano następujące narzędzia badawcze: ankieta oraz kwestionariusze: Krótka Skala Zaburzenia Korzystania z Gier oraz Kwestionariusz Korzystania z Gier. Ponadto przeprowadzono procedury eksperymentalne w paradygmacie Testu Ciągłego Wykonania (AX-CPT) oraz oceniające sprawność pamięci roboczej. Badania prowadzono w latach 2020 i 2021 w ramach projektu naukowego "Wpływ problematycznego korzystania z gier komputerowych, grania w komputerowe gry akcji i kontekstu związanego z grą na kontrole poznawczą" finansowanego przez Narodowe Centrum Nauki. Objaśnienie zmiennych: zobacz plik ReadMe.txt The data came from a sample of 527 adult gamers of Polish nationality, obtained during a study in a laboratory setting. The selection of participants for the study was a targeted selection. The following research tools were used: a survey and questionnaires: Internet Gaming Disorder Scale Short-Form and Video Game Questionnaire. In addition, experimental procedures were carried out in the paradigm of the Continuous Performance Test (AX-CPT) and assessing working memory capacity. The research was conducted in 2020 and 2021 within the framework of the scientific project "The impact of problematic gaming, action computer games and game context on cognitive control." funded by the National Science Center. Explanation of variables: see ReadMe.txt file
- ItemData: Relationship between problematic Facebook use, problematic video gaming, life satisfaction and dimensions of impulsivity trait among male and female gamers(2020-04-09) Cudo, Andrzej; Wojatasiński, Marcin; Griffiths, Mark; Tużnik, Przemysław; Zabielska-Mendyk, Emilia
- ItemPolish adaptation of the Flow Short Scale for board game players: a model based on the 3-faced construct validation method(2023-03-01) Wojtasiński, Marcin; Tużnik, Przemysław; Cudo, AndrzejParticipants were randomly divided into three subsamples (N1 = 115; N2 = 213; N3 = 200). Exploratory analyses were conducted on the first subsample (file: FSS_subsample_1) to examine the quality of test items. Then, in the second subsample (file: FSS_subsample_2), a total of 36 models were verified for the goodness-of-fit criteria. The CFA model with two factors, fluency and absorption - but without test items 1 and 5 - has been found to have an optimal goodness-of-fit in the third subsample (file: FSS_subsample_3). The gender measurement invariance was then cross-validated on the entire sample, indicating homogeneity of the FSS at the strict invariance level. The convergent validity of both FSS subscales with the Immersion Questionnaire, tested on the entire sample, was also confirmed.
- ItemThe development of the Helping by Clicking Types Questionnaire (HCTQ) – study 1.(2024) Błachnio, Agata; Przepiórka, Aneta; Kot, Paweł; Cudo, Andrzej; Sobol, MałgorzataThe main aim of the data is to present a new measure: the Helping by Clicking Types Questionnaire (HCTQ), assessing the patterns of helping by clicking. The study included data from sample of n = 349 participants took part in the study. The study 1 was conducted to determine the psychometric properties of the questionnaire. All factors of the HCTQ have good Cronbach’s alpha reliability coefficients. The Helping by Clicking Types Questionnaire consists of 19 items making up three subscales: People, Environment, and Animals.
- ItemThe development of the Helping by Clicking Types Questionnaire (HCTQ) – study 2.(2024) Błachnio, Agata; Przepiórka, Aneta; Kot, Paweł; Cudo, Andrzej; Sobol, MałgorzataThe study 2 was conducted to verify the previous results and to test the usefulness of the questionnaire in distinguishing individuals with different patterns of helping by clicking. The study included sample of n = 1,006 participants took part in the study. The Helping by Clicking Types Questionnaire was used in the study.