Immersion as a mediator of the association between gaming motives, gaming frequency, self-control, negative emotional states and Game Transfer Phenomena among female and male gamers
dc.date.accessioned | 2022-11-10T13:47:47Z | |
dc.date.available | 2022-11-10T13:47:47Z | |
dc.date.issued | 2022-11-04 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12153/3878 | |
dc.language.iso | en | pl |
dc.rights | Uznanie autorstwa-Użycie niekomercyjne-Bez utworów zależnych 3.0 Polska | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/pl/ | * |
dc.title | Immersion as a mediator of the association between gaming motives, gaming frequency, self-control, negative emotional states and Game Transfer Phenomena among female and male gamers | pl |
dc.type | Zbiór surowych danych | pl |