Study about predictors of risky loot box use
| dc.contributor.author | Cudo, Andrzej | |
| dc.date.accessioned | 2025-08-14T05:47:48Z | |
| dc.date.available | 2025-08-14T05:47:48Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | This study examined the psychological factors related to risky loot box use (RLBU) among 433 Polish gamers. Results showed that RLBU was associated with frequent loot box use, real-money purchases, flow, immersion, gaming craving, and gaming disorder (GD) symptoms. RLBU was negatively associated with self-control, particularly in goal maintenance. Computer gaming was more associated with RLBU than mobile gaming, though this link weakened when psychological factors were considered. The findings suggest that immersive gaming experiences, low self-control, and monetary involvement increase RLBU risk. Prevention strategies should focus on self-control, gaming craving, and cognitive biases related to loot boxes. | |
| dc.description.sponsorship | The research was funded by a grant from the Ministry of Health, Gambling Problem Solving Fund awarded to The John Paul II Catholic University of Lublin (grant number: 9/HEK/2023). | |
| dc.identifier.uri | https://hdl.handle.net/20.500.12153/8913 | |
| dc.language.iso | en | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | en |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | risky loot box use | |
| dc.subject | loot box use | |
| dc.subject | gaming disorder | |
| dc.subject | flow | |
| dc.subject | immersion | |
| dc.subject | gaming craving | |
| dc.title | Study about predictors of risky loot box use | |
| dc.type | Dataset |
