2022-11-102022-11-102022-11-04http://hdl.handle.net/20.500.12153/3878enUznanie autorstwa-Użycie niekomercyjne-Bez utworów zależnych 3.0 Polskahttp://creativecommons.org/licenses/by-nc-nd/3.0/pl/Immersion as a mediator of the association between gaming motives, gaming frequency, self-control, negative emotional states and Game Transfer Phenomena among female and male gamersZbiór surowych danych