Explanation of the variables: ID (number of participants) GENDER (1-female, 0-male) AGE RESIDENCE (1-villages, 2-cities with up to 20,000 inhabitants, 3-cities with 20,000 to 100,000 inhabitants, 4-cities with over 100,000 inhabitants) LAPTOP01 (gaming platform: laptop - yes/no) COMPUTER01 (computer platform: laptop - yes/no) TABLET01 (gaming platform: tablet - yes/no) CONSOLE01 (gaming platform: console - yes/no) SMARTPHONE01 (gaming platform: smartphone - yes/no) PVG_ALL (total score of Internet Gaming Disorder Scale Short-Form) ACTIONGAME (average score for the action videogames) CONDITION (experimental confdition: game vs nogame) PBI_ERROR (score of Proactive Behavioral Index calculated using error rate) PBI_RT (score of Proactive Behavioral Index calculated using reaction time) PBI_COMPOSITE D_CONTEXT (score of d'context index) A_BIAS (score of A-cue Bias Index) NONACTIONGAME (average score for the nonaction videogames) IMPULSIVITY (total score of Barratt Impulsiveness Scale)